Here is the first complete playthrough of the Babel prototype. Please watch with speakers on! It’s dialogue-heavy without a subtitle track.
This Babel playable demo was created over the course of one month, although narrative writing and design consultation preceded this. Babel is a first-person psychological exploration game, set in dense and vertical urban environments, where culture shock and lucid dreams are endemic.
Its first outing was at Bento Miso’s Bit Bazaar Winter Market on Dec 7, 2013.
Our timeline for this build:
2 weeks of preproduction: Script writing, script editing, level design, asset list, concept art, core systems
2 weeks of production: Voiceover recording, promotional printing materials, modelling assets, building the level, coding scripts, lighting, video editing
Tanya Kan - Creative Director, Lead Artist, Lead Writer
Rob Richard - Lead Programmer, A/V Editor, Designer
Mikki Benaglia - 3D Artist, Visual Development Artist
Blake Withers - 3D Artist